Knowing from the start that you want it to work in vr changes the way and amount of focus that's needed in optimising every asset to use the least amount of resources but still look quality that is much easier to be done initially compared to retroactively.Īs for back compatibility many devs have stated they had to make their own tracking and control systems on a per game base so it's not something sony can just make a standard insert layer to speak to all the different independent code used for psvr1 games. But still a game that has been designed as flat only AAA is made at the highest quality graphic abilities the system can push so to make it work in vr it needs to be halved that still takes work to achieve and drops its down in quality from the standard version so then it gets bad press about what has to be left out. I fine with only 3d stereoscopic and gamepad controls but many will not accept that for vr they only want full implementation of vr. Game Discussions Previous AMAs PSVR Dev? Send us a message!.Legacy Side-Projects: Vue - PSTV Subscribe to upcoming events here. Legacy Platforms: PS4 - PS4 Pro - PS Vita - PS3 - PS2 - PS1 - PSP More details on our rules can be found here. No selling, lending or renting of PSVR hardware & games, discussing piracy or gambling. Follow reddit rules about self promotion.Ĩ. Giveaway, Crowd-Funding & Review Thread Requirements.Ħ. Posts with titles that do not describe their content may be removed.Ĥ. Do not submit vague titles or generalized posts. All spoilers and NSFW content must be marked.ģ. Do not personally attack or insult other users.Ģ.
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